7 Factors that Influence UX + Introduction to Usability | CPE123 Week 6
7 Factors that Influence User Experience
1. USEFUL - Deliver non-practical benefits such as fun or aesthetic appeal.
- If the product has no purpose, it's likely to be incomplete to attending the market.
2. USABLE - Enabling users to achieve their end objective with the product effectively and efficiently.
- The poor usability is often associated with the very first product generation.
*** Utility + Usability = USEFULNESS 3. FINDABLE - Must be easy to find product and their content.
4. CREDIBLE - Ability to make users trust the product that you provided.
- If users think the creator is a lying clown with bad intentions, it means nearly impossible to deliver UX.
5. DESIRABLE - Conveyed in design through branding, image, identity, aesthetics, and emotional design.
6. ACCESSIBLE - Providing an experience that can be accessed by users with a full range of abilities or disabled hearing, vision, motion, or learning impaired.
7. VALUABLE - Must deliver value.
- Must have the key that influences making purchase decisions.
What are the 5 characteristics of a usable product?
1. EFFECTIVENESS - Whether users can complete their goals with high accuracy degree.
- Comes from support provided to users when using the product.
- Language in the products must be clear and simple.
- Language in the products must be clear and simple.
2. EFFICIENCY - How fast the users get the job done.
- Number of steps must be as less as possible and clearly labeled navigation buttons.
3. ENGAGEMENT - The user finds the product pleasant and gratifying to use.
- looking nice, looking right, proper layouts, readable typography, navigation.
4. ERROR TOLERANCE - Must minimize errors, easily recover from errors, and get back what they are doing.
- Restricting opportunities to do wrong things and don't use jargon unless necessary.
- Have 'redo' to reset what they have done.
- Offer advice to get back on the right path when doing unexpected things.
5. EASE OF LEARNING - Learn their way around the product easily to extent that comes as second nature when using.
*** MENTAL MODEL - simply representation of something in the real world and how it is done from the user's perspective.
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