7 Factors that Influence UX + Introduction to Usability | CPE123 Week 6

7 Factors that Influence User Experience

What are the 7 factors that influence user experience?
    1. USEFUL - Deliver non-practical benefits such as fun or aesthetic appeal.
                       If the product has no purpose, it's likely to be incomplete to attending the market.
    2. USABLEEnabling users to achieve their end objective with the product effectively and efficiently.
                       - The poor usability is often associated with the very first product generation.
*** Utility + Usability = USEFULNESS
    3. FINDABLE - Must be easy to find product and their content. 
    4. CREDIBLE - Ability to make users trust the product that you provided.
                          - If users think the creator is a lying clown with bad intentions, it means nearly impossible to deliver UX. 
    5. DESIRABLEConveyed in design through branding, image, identity, aesthetics, and emotional design.
    6. ACCESSIBLEProviding an experience that can be accessed by users with a full range of abilities or disabled hearing, vision, motion, or learning impaired.
    7. VALUABLE - Must deliver value.
                           Must have the key that influences making purchase decisions.


What are the 5 characteristics of a usable product?
    1. EFFECTIVENESSWhether users can complete their goals with high accuracy degree.
                                    - Comes from support provided to users when using the product.
                                    - Language in the products must be clear and simple.
    2. EFFICIENCY - How fast the users get the job done.
                             - Number of steps must be as less as possible and clearly labeled navigation buttons.
    3. ENGAGEMENTThe user finds the product pleasant and gratifying to use. 
                                  - looking nice, looking right, proper layouts, readable typography, navigation.
    4. ERROR TOLERANCEMust minimize errors, easily recover from errors, and get back what they are doing.
                                           - Restricting opportunities to do wrong things and don't use jargon unless necessary.
                                           - Have 'redo' to reset what they have done.
                                           - Offer advice to get back on the right path when doing unexpected things. 
    5. EASE OF LEARNINGLearn their way around the product easily to extent that comes as second nature when using.

*** MENTAL MODELsimply representation of something in the real world and how it is done from the user's perspective.

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