7 Factors that Influence UX + Introduction to Usability | CPE123 Week 6

7 Factors that Influence User Experience

What are the 7 factors that influence user experience?
    1. USEFUL - Deliver non-practical benefits such as fun or aesthetic appeal.
                       - If the product has no purpose, it's likely to be incomplete to attending the market.
    2. USABLE - Enabling users to achieve their end objective with the product effectively and efficiently.
                       - The poor usability is often associated with the very first product generation.
*** Utility + Usability = USEFULNESS
    3. FINDABLE - Must be easy to find product and their content. 
    4. CREDIBLE - Ability to make users trust the product that you provided.
                          - If users think the creator is a lying clown with bad intentions, it means nearly impossible to deliver UX. 
    5. DESIRABLE - Conveyed in design through branding, image, identity, aesthetics, and emotional design.
    6. ACCESSIBLE - Providing an experience that can be accessed by users with a full range of abilities or disabled hearing, vision, motion, or learning impaired.
    7. VALUABLE - Must deliver value.
                           - Must have the key that influences making purchase decisions.


What are the 5 characteristics of a usable product?
    1. EFFECTIVENESS - Whether users can complete their goals with high accuracy degree.
                                    - Comes from support provided to users when using the product.
                                    - Language in the products must be clear and simple.
    2. EFFICIENCY - How fast the users get the job done.
                             - Number of steps must be as less as possible and clearly labeled navigation buttons.
    3. ENGAGEMENT - The user finds the product pleasant and gratifying to use. 
                                  - looking nice, looking right, proper layouts, readable typography, navigation.
    4. ERROR TOLERANCE - Must minimize errors, easily recover from errors, and get back what they are doing.
                                           - Restricting opportunities to do wrong things and don't use jargon unless necessary.
                                           - Have 'redo' to reset what they have done.
                                           - Offer advice to get back on the right path when doing unexpected things. 
    5. EASE OF LEARNING - Learn their way around the product easily to extent that comes as second nature when using.

*** MENTAL MODEL - simply representation of something in the real world and how it is done from the user's perspective.

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